All Maps Explained

Meccha Chameleon launched with four official maps in June 2026, and the developer has been adding new ones at a remarkable pace ever since. Today the rotation includes classic interiors, dark industrial spaces, a candy world, Japanese cities, a museum and several collaboration stages. Each map has its own palette, lighting and sightlines, which means a hiding style that works on one can fail completely on the next. This guide goes through the official maps, what makes each one different and which ones suit beginners, big groups or experienced players.

Official Maps at a Glance

Map Added Setting Best for
Hide-and-Seek Mansion Launch Large mansion full of furniture Learning the game
Indoor Country Launch Rustic farm interior Beginners
Sewer Launch Dark tunnels with pipes and graffiti Players who like shadows
Backrooms Launch Yellow liminal rooms and clutter Intermediate players
Penguin Hotel Update 1.2.0 (June) Busy hotel with a two-level lobby Medium and large groups
Sugarland Update 1.4.0 (June) Bright candy world Bold painters
Osaka Update 1.7.0 (June) Japanese street corner Small groups
Egypt July Egyptian setting Varied groups
Shopping Mall Update 3.9.0 (August) Indoor mall Larger groups
Kyoto Update 4.1.0 (August) Japanese city Players who liked Osaka
Art Museum Update 4.1.0 (August) Gallery with frames and displays Detail-focused painters

The official list also includes Greece and Death Burger, and Greece and Egypt were both reworked in update 4.1.0. On top of that, three collaboration maps have been released: HIKAKIN Museum with the Japanese YouTuber HIKAKIN, Banban’s Kindergarten with Garten of Banban and a map based on the underground passage from The Exit 8.

The Launch Maps

Hide-and-Seek Mansion

The Mansion is the map most players learn on, and according to the developer it took the most time to build. It combines a busy central hall with quieter side rooms such as a library, a kitchen and storage spaces. Shelves, paintings, statues and furniture offer endless ideas, and since a later update its furniture and other elements are randomised, so the map feels a little different each time. It is ideal for practising all the basic hiding styles.

Indoor Country

A farm-themed interior with rustic textures, hay and animal-themed props. Colours are warm and fairly simple, which makes it forgiving for new painters. Players have even hidden in the mud on the ground or disguised themselves as farm animals.

Sewer

The darkest official map, built from pipes, concrete and graffiti. Low light hides small paint mistakes, so beginners often do surprisingly well here. Graffiti walls and shadowy ceilings behind pipes are classic spots. For Hunters, this is the map where slow, careful searching pays off most.

Backrooms

Inspired by the internet legend, this map has yellow wallpaper, fluorescent lighting and piles of clutter. The flat walls look easy, but the uniform colours make every mismatch visible. The best hiders here use clutter: stacks of chairs and furniture, the rug under a table or even the top of an exit sign.

Post-Launch Maps

Penguin Hotel

The first map added after launch, and later expanded. It works like a multi-room building with a busy lobby, an upper floor overlooking it, side rooms and corridors. Patterned wallpaper, balloons and penguin decorations give Hiders a lot to copy, while the upper level gives Hunters good sightlines. Its elements are also randomised.

Sugarland

A candy world full of saturated pinks, mint greens and chocolate browns. Here, confident blocks of bright colour work far better than subtle shading, and muddy mixes stand out immediately.

Osaka and Kyoto

Osaka arrived after the game passed 7 million sales and brought the action to a compact Japanese street corner with shop fronts, signs and stacked clutter. It is one of the smallest maps, so it suits small groups; in big lobbies Hiders tend to end up on top of each other. Kyoto, added in update 4.1.0, continues the theme of real Japanese locations.

Shopping Mall and Art Museum

The Shopping Mall, added in update 3.9.0, is an indoor space built for larger groups. The Art Museum, added in update 4.1.0, gives painters something quite different from the city maps: gallery walls, frames and display cases that reward careful edge work.

Which Map Should You Play?

Situation Recommended maps
First sessions with new players Hide-and-Seek Mansion, Indoor Country
Small group (2–4 players) Osaka, Indoor Country
Big group Penguin Hotel, Shopping Mall, Mansion
Beginners who keep getting caught Sewer, because darkness forgives mistakes
Experienced painters Backrooms, Art Museum, Sugarland

Custom Maps

Beyond the official rotation, the Steam Workshop hosts a huge number of community maps, from recreations of other games to completely original settings. You can subscribe to them on Steam and select them when you host a server. The developer has said that the game will move to its own mod system by the end of 2026, which should also make custom maps playable with Switch 2 players.

Tips for Learning a New Map

  • Play a few rounds as a Hunter first. It shows you how Hunters move through the map and which rooms they check.
  • Note the map’s main colours and lighting. Most spots on a map share a small palette.
  • Watch every reveal and remember the spots that survived.
  • After a major update, test your favourite spots again, because reworks and randomised elements can change them.

Keep reading: Hider Guide: How to Survive Every Round and How to Play: Beginner's Guide.